First-Person Locomotion in 3D Virtual Environments: a Usability Analysis

نویسندگان

  • Sergio Moya
  • Sergi Grau
  • Dani Tost
چکیده

3D Virtual Environments (VE) are becoming popular as a tool for cognitive, functional and psychological assessment. Navigation in these environments is recognized as one of the most difficult activities in 3D Virtual Environments (VE). Users unfamiliar to 3D games, specially elder persons, get puzzled when they try to virtually move an avatar through these environments. Their inability to navigate prevents them from concentrating in the task and even to finish it. In this paper, we analyze the influence of different factors in locomotion control. We investigate the impact of having the cursor fixed at the camera center or leaving it free inside the current view. We also analyze the influence of the pitch angle on the camera control. In addition, we have designed an automatic locomotion system that we compare to user-controlled locomotion. We describe a virtual scenario and a test task that we have implemented to evaluate these different methods with users of diverse profiles. We conclude that, for non-casual gamers, automatic locomotion is the faster and preferred mode, whereas gamers prefer to control locomotion themselves. For nonautomatic locomotion, the performance is better when the cursor is fixed in the view center point during locomotion. On the contrary, for still positions, a free-cursor is preferable. Finally, restriction of the pitch angle in a solid angle that encompasses the objects related to the task is better than a free pitch angle rotation for still positions. During locomotion, fixing the pitch angle at the horizontal level enhances the locomotion.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Non-photorealistic Rendering on Mobile Devices and its Usability Concerns

The increasing amount of geographic data in urban environments and the technological advances in the domain of mobile devices have stimulated cartographers to give a try with the 3D visualisation of urban information on small mobile displays. The paper is focused on one of the fundamental research questions: How can we design a mobile 3D virtual urban environment that allows its users a cogniti...

متن کامل

Design and Evaluation of Animated 3d User Interfaces

With the proliferation of virtual environments in real-world applications effective interface design and usability testing for virtual environments becomes increasingly important. Since 3D interfaces are not based on a set of standardized widgets the tasks of user orientation, interface presentation and interaction feedback require special attention during the design of 3D environments. Animati...

متن کامل

Multimodal Gaze interaction in 3D Virtual Environments

Nowadays the computer game industry is developing more and more innovative interaction and control methods for user inputs. Nevertheless Gaze tracking, that is a fast natural and intuitive input channel, is not exploited in any commercial computer game, yet. In recent years several research groups started to study gaze tracking devices applied to computer games. In (Isokoschi & Martin, 2006) an...

متن کامل

Desktop Commodity-Level Immersive Environments

The financial resources once required to maintain multi-million dollar facilities dedicated solely to virtual reality applications are no longer an absolute necessity. The technology to develop and display multi-user, stereo 3D immersive environments is now available on the desktop. Personal computers and 3D game-specific graphic cards are now powerful enough to allow anyone with modern persona...

متن کامل

Model-based real-time visualization of realistic three-dimensional heat maps for mobile eye tracking and eye tracking in virtual reality

Heat maps, or more generally, attention maps or saliency maps are an often used technique to visualize eye-tracking data. With heat maps qualitative information about visual processing can be easily visualized and communicated between experts and laymen. They are thus a versatile tool for many disciplines, in particular for usability engineering, and are often used to get a first overview about...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:
  • J. UCS

دوره 20  شماره 

صفحات  -

تاریخ انتشار 2014